Tilt Quest
A downloadable game for Windows
Get ready for the ultimate adventure! Expect you... accidentally tripped and turned in to a ball! Now you can't control the character anymore... Roll around and lose control as you try to rack up as much points as possible!
A game by:
Status | Released |
Platforms | Windows |
Rating | Rated 4.3 out of 5 stars (23 total ratings) |
Author | André Cardoso |
Genre | Action |
Tags | 3D, Action-Adventure, Puzzle-Platformer |
Download
Download
TiltQuest.zip 41 MB
Install instructions
Download, unzip the file and execute the gmtk2020 project!
Comments
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Super nice.. and impressive due to time limitations
this game is perfect! ( only downside is that there is no quit button or pause menu )
Scruffy = Immediate 10/10
very cool
The only issue I have (which might be either a glitch, or an optimisation issue) is that the textures don't deload when I tried to play it.
you can put on steam and peple would not tink it was made in a jam
the cinematographic camera look is awesomee !!!!!
Please make this into a full (steam and console) game!
yes please!
Art work is awesome, and physics and controls so funny.
in 2 day this is awesome, and great art work 10000!!!!.
but after 2 min not interested anymore
Really good and polished game, it has few bugs though, but if you would fix them, and created more content you could publish it on steam
Really polished little game! I would love some checkpoints and some controlable bloom effect though :)
Great game, really impressive!
This is such a charming game, I love it! The bloom is a bit strong for me, but impressive as always!
Really good for the time you had to make it.
I noticed it seemed like you can actually have more hearts than what the UI shows. If you have 5 hearts, pick up 1, and then get attacked, you won't lose health.
Yo guys, please share macOS build 🥺
Stunning!
Nice game good job guys!
How do you access the key rebinds in a Unity game again?
In this game, you can't. It's using a newer version of Unity which has customizable keybindings disabled by default.
Well, that's... really dumb...
Thanks for the info though.
For what it's worth, most Unity game developers agree it's dumb. There's a thread on the Unity forums full of people complaining, with the Unity developers telling us that we don't actually need it, and that we should suck it up and program our own custom keybinding UI for every single game we make.
Gah.
There's an extension/plugin somewhere that allows for that (for the old input system I think), it's sold 15 dollars. :(